Once you’ve got their attention, go up the stairs into the room where “Snowman” (guy with in white clothes & sunglasses) is hiding. Kill the guard as well as some civilians and wait for more enemies to arrive. Press Triangle (PS3) / Y (X360) to interact with such a magazine while an enemy or police guard is nearby.Īfter entering the marketplace in the beginning of level 2 go to the right until you reach an alleyway with a guard. Some of the food stands have magazines on their counter. You can also kill one of the merchants with it.Īfter going through the gate in the very beginning of level 2 you will come to a market place. The enemy has to die!Īfter going through the gate in the very beginning of level 2 you can find a knife near some dumpsters on the left. Go into aim mode and search for a nearby person to kill. The most common lethal weapons in the game are knives.
Search for a lethal weapon in any of the levels after the prologue and pick it up. You successfully performed a lethal throw Shoot the barrels to cause some carnage and hide in the nearby dumpster until the investigating police officers are gone. You should see a single police guard next to a car and some explosive barrels. Wait until everything turns back to normal.Īfter going through the gate in the beginning of level 2 go straight and make a left. You will then have to escape your enemies by killing all of them or hiding in a dumpster. To do this you have to become suspicious by causing property damage, killing people or running around with your weapon. Location: Level 2 – The King of Chinatown
You have to play on normal or professional. IMPORTANT: Your challenge progress will not be saved on easy difficulty! The trophy / achievement won’t unlock either.
The instinct ability will highlight nearby evidence and makes it easier to find everything. After collecting the evidence it will be saved automatically and you can quit the level immediately. You can check it out by clicking on “Unlocks” in the Single Player Menu. The “Evidence Collector” challenge keeps track of your progress. On high difficulties the bonus instinct will come in handy! The evidence is also required to complete the challenges of each level. They also give you other small awards such as bonus points and instinct. Finding all of them will earn you the Information is Power trophy / achievement. However, for the Absolution achievement, you may find that player activated checkpoints for Hard difficulty to be the way to go if you don't want to keep dying and retrying a particularly tough mission.There are a total of 45 evidence collectibles in Hitman: Absolution. The most hardcore Hitman players will have no need for checkpoints, as they've conditioned themselves to do the perfect run. Note that checkpoints do not work if enemies are fully alerted to 47's presence.įor the most part, player activated checkpoints are handy if you are running through the game and want to explore and test each level's limits before completing it on Hard, Expert or Purist. Sneak to a checkpoint and "start" the mission closer to a target (for example, Death Factory's Testing Facility) or a spot where you can complete several challenges quickly without having to travel all the way across the map. Use checkpoints to your advantage for completing challenges. routes (targets speed up / slow down their paths as 47 is far / near a spot where they perform a specific task). Nothing else is saved, due to the plasticity in the A.I. See also: Silent Assassin Checkpoints Mother-effing Checkpoints - How Do They Work?Ĭheckpoints in Hitman Absolution only record objectives completed, the items (and ammo) currently carried by 47, his disguise, and his starting location. Note that if you take a disguise, the Suit Only challenge is instantly negated until you restart the entire mission (or quit and level select back to the last area you completed).īy repeating this process before you complete the level completely, you will insure that you have the largest point multiplier possible before completing the mission in earnest for leaderboard scores.